

The more information you can supply defining your problem, the less likely it will be that you will get smart-alec replies. We are glad to help you but simply posting that something does not work is not going to lead to you getting help. The user would be able to choose between external audio > My wish is the return of external samples support for those games, along with the W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB More like make a fart sound file for Qbert. I'm happy it was pushed in, just not really so thrilled that no option was kept to restore the old behavior without recompiling.Ī story of one man and his obsession with the female anatomy. > bit annoyed by that, and I don't blame any of you for being annoyed by it too. > for MAME, but notably, none of them involve un-fucking the Q*Bert audio. He's moved on to doing a whole bunch of things > he shouldn't have committed it without ensuring that such "core" games weren't > At the risk of making OG really pissed off at me, I'm going to say here and now that > implementation is better than what was there before when it comes to such important But I don't think that having a heavily glitched > people have worked on that are off the beaten path, it makes sense that any progress
QBERT SOUNDS WAV DRIVERS
> When it comes to something obscure like most of my targets or most of the drivers
QBERT SOUNDS WAV CODE
> don't think that committing the code in its state at the time was the right move. > I have a huge amount of respect for what other devs do for the project, but I truly As a developer I'm upset that a half-baked feature like this made it into I'm a little bit annoyed by that, and I don't blame any of you for being annoyed by it too. He's moved on to doing a whole bunch of things for MAME, but notably, none of them involve un-fucking the Q*Bert audio. But I don't think that having a heavily glitched implementation is better than what was there before when it comes to such important games as these.Īt the risk of making OG really pissed off at me, I'm going to say here and now that he shouldn't have committed it without ensuring that such "core" games weren't affected negatively by his changes. When it comes to something obscure like most of my targets or most of the drivers people have worked on that are off the beaten path, it makes sense that any progress forward is worthwhile. I have a huge amount of respect for what other devs do for the project, but I truly don't think that committing the code in its state at the time was the right move. As a developer I'm upset that a half-baked feature like this made it into the emulator. I decided to just go with disabling the speech. "use an older MAME build" reply is not a fix as I would like to experience the game with latest MAME builds + external audio samples. The user would be able to choose between external audio samples or discrete audio. My wish is the return of external samples support for those games, along with the discrete audio emulation. An alternative binary can properly be maintained in your current MAME folder if it is renamed something like "mame64_180.exe" so the current is always "mame64.exe"
QBERT SOUNDS WAV DOWNLOAD
For many people, this is an acceptable solution for now.Ģ) Download MAME 0.180 and earlier for games which use Votrax and had samples for the previous experience. It makes themġ) You can adjust volume in TAB -> Slider Menu to 0.00 so that the Votrax is not heard. > samples for those games, without getting the emulated sounds working. I'm very supportive of MAME, but I'm really upset that they disabled the I'm very supportive of MAME, but I'm really upset that they disabled the samples for those games, without getting the emulated sounds working.
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Unfortunately it seems to be the single most hated change in the past year of MAME development, but I'm not really sure that's going to change anything because it *is* progress. MAME doesn't use samples for those games anymore, only the emulation, which as you've observed is not yet complete. > latest ROMs, what I believe is the latest samples, and the latest version of MAME. > In Gorf, the speech is higher pitched than normal and hard to make out. At one point, the sound just cut out completely. > I've noticed sound problems with Q*Bert and Gorf. I'm using the latest ROMs, what I believe is the latest samples, and the latest version of MAME. In Gorf, the speech is higher pitched than normal and hard to make out. In Q*Bert, what I think is some of the speech is replaced with buzzing.

I've noticed sound problems with Q*Bert and Gorf.
